// Assignment P2 -6 // Nicole Glassman // create new pig - change values based on variables from Pig class pig bob = new pig( 20, 30, 1,0,225,88); pig tom = new pig (300, 30, -1,240,88,88); // Setup void setup(){ size( 400, 400); } // Draw objects from class // Draw and move pig void draw(){ background(0); bob.drawpig(); tom.drawpig(); bob.movepig(); tom.movepig(); }